Hello good folks!. Wine 4.0 has been released. Wine is a piece of software that enables Linux users to run Applications developed for Microsoft Windows. Most game lovers know Wine for sure!. By leveraging its Winelib library, you can compile Windows applications to help with porting them to Unix-like systems.
It is worth noting that wine is not true way of running Windows applications on Linux. There are always issues and incompatibility with some Windows applications.
What is new in Wine 4.0?
From the release page, it is stated that the release of Wine 4.0 represents a year of development effort and over 6,000 individual changes. Below are the core features that come with Wine 4.0.
- Vulkan support
- Game controllers support
- High-DPI support on Android
- Direct3D 12 support
The following notable Direct3D 10 and 11 features are implemented:
- Multi-sample textures and views, as well as multi-sample resolves.
- Per-sample fragment shading.
- Support for 1D textures.
- Draws without render target views or depth/stencil views.
- Multiple viewports and scissor rectangles per draw.
- Depth clipping control.
- Depth bias clamping.
- Stream output without geometry shaders.
- Several more capability queries.
- Several more resource formats.
- Support for using the correct swap interval is implemented, for both DXGI and DirectDraw applications.
For more information, check the Wine releases changelog. For installation of Wine, use our guide below.